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February 20,2011 2:50 PM by rpgmaker
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I am still alive :)
January 22,2010 11:08 AM by rpgmaker
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Note: The code used to extend a class itself was originally taken from python partial 1.0 and modified to also auto register nested classes with correct name recursively.
The purpose of updating the name of nested classes is so that you can pickle and unpickle the class without problems.
By updating nested classes with correct names, you can use them to emulate namespaces without using modules/packages
Code Source: Download
Code Sample: Download
May 09,2009 1:03 PM by rpgmaker
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Click link to view battle system screenshots
April 26,2009 3:31 AM by rpgmaker
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I wrote a ruby script that parse ruby code to python code. It currently work good enough on most code that i have tested it with. But it still needs improvement.
Here is the link to download it: ruby to python parser
April 23,2009 2:24 PM by rpgmaker
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Below is the link to the demo:
Demo Link
Copy the SFML to either the demo folder or to the C:/Windows/System32 folder
SFML dll
How to use battle system:
Player are controls by pressing a key and each player can attack twices. The keys are setup based on the character position.
I
J L
K
The open the battle menu command, you press the spacebar. And to select a command you use X and C to cancel selection. To return to battle, you simply go back to the main battle menu command with cancel then press spacebar again.
You might need to download 3.5 .Net Framework if you are getting an error like this one
April 09,2009 8:11 PM by rpgmaker
2 Comments. View: 653
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